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  /  Latest News   /  Smile, Cry, or Frown! This New VR device Will Know What You Need!
VR device

Smile, Cry, or Frown! This New VR device Will Know What You Need!

The latest facial recognition technology is taking mind-reading to the next level with this VR device

Facial recognition is a way of identifying or confirming an individual’s identity using their face. And this system can be used to identify people in photos, videos, or in real-time; it is a kind of biometric security. An international team of researchers from Australia, New Zealand, and India has taken facial recognition technology to the next level, using a person’s expression to manipulate objects in a VR device, setting without the use of a handheld controller or touchpad.


VR Device Controllers can Detect Your Mood with Facial Expressions

In the world’s 1st study on human-computer interaction, experts used neural processing techniques to capture a person’s smile, frown, and clenched jaw and used each expression to trigger specific actions in virtual reality environments. This is to recognize different facial expressions via an EEG headset.

Happiness was used to trigger the move command; a frown for the stop command and a clench for the action command, in place of a handheld controller performing these actions, capturing common facial expressions such as anger, smile, and frown and implementing them in a virtual reality environment.

An international team of researchers designed three virtual environments smile, cry and frown and measured each person’s cognitive and physiological state while they were immersed in each scenario. The handheld controllers perform better as they are a more intuitive method than facial expressions, however, people reported feeling more immersed in the virtual reality experiences controlled by facial expressions.

Hopefully, with some more research, scientists will make it more user-friendly, additionally providing a novel way to use virtual reality, will also allow people with disabilities to interact hands-free in virtual reality, no longer needing to use controllers designed for fully-abled people. An international team of researchers says this VR device technology may also be used to complement handheld controllers where facial expressions are a more natural form of interaction.